New Genres offers an interdisciplinary approach to art making, committed to developing experimental and radical art practices. New Genres recognizes the legacies of conceptual art, social practice, performance art and new media arts. The courses offer instruction in video and sound production, performance, text based art and installation. New Genres focuses on critical thinking and ideation through experimental methodologies and innovative technologies.
Students in New Genres will create their own visual language through research methods, critical thinking, collaboration, and performative processes. Students are encouraged to experiment with new ways to make art by responding directly to current socio-political conditions and forms of representation.
New Genres is rooted in the avant-garde traditions that emerged in the early 20th century, and is fundamental to the formation of Modern and Contemporary Art. New Genres seeks students who wish to develop the art of the future.
Students will receive instructions and have access to audio and video production, lighting equipment, green screen, sound recording studio, digital printers, video editing software, animation tools, and basic book-binding equipment.
Audio Lab Schedule, room 11005
Digital Lab Schedule, room 11005
Equipment List & Checkout, AV Cage room 11005
New Genre Beginner
This introduction to New Genres includes video, sound, performance, installation and other media based arts. Students use critical thinking to develop conceptual and material processes. Skills and tools explored in this course include the use of digital technologies, recording equipment, and editing methods.
New Genre Advanced
In this course each student concentrates on a specific conceptual approach to methods and materials. New Genres Advanced builds on the ideas and skills learned in the beginning course. Individual exploration is emphasized through a deeper knowledge of tools, processes and critical discourse. May be repeated once (i.e., taken twice).
Special Topic: Immersive Arts—Virtual/Mixed Reality & Interactivity
This course will provide students with an indepth understanding of strategies, tools and history used by artists to create interactive and immersive experiences, sculptures, performances and installations. This Immersive Arts course will provide you with a foundation in VR/MR, 3D Modeling, coding for artists and DIY Hacking through a technical exploration of animation, motion graphics, 360 video, spatialized audio, physical and digital interactivity. Using open source software such as Unity, Blender, Twine as well as After Effects, Premiere and Audition this course merges both analog and digital practices transforming your work to new dimensions.
Daniel Bozhkov is an artist who employs a variety of media, from fresco to performance, installation and video. He works with professionals from different fields, operating as an amateur intruder/visitor, who also functions as a producer of new meaning into seemingly closed systems.
A.K. Burns is an interdisciplinary artist steeped in transfeminist issues. Building allegorical environments using video, installation, sculpture, drawing, writing and collaboration, Burns question how we value what we value and why.
Alexandro Segade is an interdisciplinary artist whose collaborative projects, spanning performance, video, music, writing and drawing, have been presented in contexts ranging from white cube gallery and black box theater to public square and printed page.
Dave McKenzie is an artist who uses video, performance, and text to explore how and why subjects engage-with and become-with one another. Projects include the ephemeral the itinerant and the always changing.
Dominika Ksel is an interdisciplinary artist, drawing on speculative fictions, techn0fem1n1sm, erased histories and invisible landscapes. Ksel uses immersive media to evoke the unseen sensorial. Working with interactive sculptures, video installations, and sound-based performances to investigate how technology and mysticism mediate the perception of self within socially constructed environments.